欢迎转载,敬请注明来源--闪吧和作者---sxl001---QQ:285510591 在此只探讨用AS语句去控制移动的方法。FLASH中能够移动的物体一般是舞台上的电影实例(为节省篇幅以下简称为MC,并且其实例名为my_mc)。FLASH中物体的移动是在X轴(即水平)方向或Y轴(垂直)方向的运动。因此,通过控制mc属性中的_x与_y的值就可以达到使其运动的目的。 一、匀速运动 1、水平方向上的向右匀速运动
方法一: 主场景第1帧:var mx=5;//设定初始速度为5 主场景第2帧:my_mc._x+=mx;//名称为my_mc的电影实例以步幅5的速度向右移动, 主场景第3帧:gotoAndPlay(2);// 跳转到第二帧,再次激发my_mc电影实例以步幅5的速度向右移动后又会跳转到此帧,并再次激发运动,如此周而得始地激发,就达到了不断向右运动的目的. (见实例匀速运动1_1_1)
匀速运动1_1_1.swf (2006-09-30 04:10:19 PM, Size: 2.06 kB, Downloads: 0)
匀速运动1_1_1.fla (2006-09-30 04:10:19 PM, Size: 13.5 kB, Downloads: 0)
方法二: 主场景第1帧: var mx = 5;//设定初始速度为5 this.onEnterFrame = function() { my_mc._x += mx;//不断刷新my_mc的向右运动 };//方法一需要3帧才能运动,而此方法二只需要一帧就可以使其运动,这是主要区别 (见实例匀速运动1_1_2_1)
匀速运动1_1_2_1.swf (2006-09-30 04:11:23 PM, Size: 2.17 kB, Downloads: 0)
匀速运动1_1_2_1.fla (2006-09-30 04:11:23 PM, Size: 15.5 kB, Downloads: 0)
或者: var mx = 5;//初始速度值为5 onEnterFrame = function () { my_mc._x += mx; };//此方法三与方法二的区别在于,方法二中this.onEnterFrame中的this是指当前时间轴;而在此方法三中直接用onEnterFrame,并未用this时,就表示暗指当前时间轴 (见实例匀速运动1_1_2_2)
匀速运动1_1_2_2.swf (2006-09-30 04:12:23 PM, Size: 2.27 kB, Downloads: 0)
匀速运动1_1_2_2.fla (2006-09-30 04:12:23 PM, Size: 15.5 kB, Downloads: 0)
或者: var mx = 5;//初始速度值5 my_mc.onEnterFrame = function() { this._x += mx; };//此处的my_mc.onEnterFrame指方法是加在my_mc上的. (见实例匀速运动1_1_2_3)
匀速运动1_1_2_3.swf (2006-09-30 04:13:13 PM, Size: 2.25 kB, Downloads: 0)
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方法三: 主场景my_mc上: onClipEvent (load) { var mx = 5;//初始速度值5 } onClipEvent (enterFrame) { _x += mx;//触发my_mc实例定义的动作是x轴坐标不断增值5。 }//(见实例匀速运动1_1_3_1)
匀速运动1_1_3_1.swf (2006-09-30 04:16:26 PM, Size: 2.14 kB, Downloads: 0)
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方法四: 主场景第1帧: function moveToRight(Object, xVar) {//定义函数的方法 var mx = xVar; onEnterFrame = function () { Object._x += mx; }; } moveToRight(my_mc, 5); //(见实例匀速运动1_1_4_1)
匀速运动1_1_4_1.swf (2006-09-30 04:16:26 PM, Size: 2.13 kB, Downloads: 0)
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方法五: MovieClip.prototype.mcmove = function(Object, x) { var mx = x; onEnterFrame = function () { Object._x += mx; }; }; mcmove(my_mc, 5);//(见实例匀速运动1_1_5_1)
匀速运动1_1_5_1.swf (2006-09-30 04:16:26 PM, Size: 2.19 kB, Downloads: 0)
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1、垂直方向上的向下匀速运动 以上实例的运动方向都是水平从左向右匀速运动,如果需要垂直方向上的向下匀速运动只需要把MC的_x属性改为_y。 如: var my = 5; this.onEnterFrame = function() { my_mc._y += my; };//(见实例匀速运动1_2_01)
匀速运动1_2_01.swf (2006-09-30 04:16:26 PM, Size: 2.16 kB, Downloads: 0)
匀速运动1_2_01.fla (2006-09-30 04:16:26 PM, Size: 12.5 kB, Downloads: 0)
MovieClip.prototype.mcmove = function(Object, y) { var my = y; onEnterFrame = function () { Object._y += my; }; }; mcmove(my_mc, 5); //(见实例匀速运动1_2_02)
匀速运动1_2_02.swf (2006-09-30 04:16:26 PM, Size: 2.21 kB, Downloads: 0)
匀速运动1_2_02.fla (2006-09-30 04:16:26 PM, Size: 15 kB, Downloads: 0)
2、水平方向上的向左匀速运动 水平方向上的向左匀速运动,只需要将上述实例1_系列中的变量var mx=5;更改为var mx=-5;或者,将my_mc._x += mx;更改为my_mc._x -= mx; 如: var mx = -5; my_mc._x = 524;//初始my_mc的x坐标。 this.onEnterFrame = function() { my_mc._x += mx; };//(见实例匀速运动1_3_01)
匀速运动1_3_01.swf (2006-09-30 04:20:11 PM, Size: 2.29 kB, Downloads: 0)
匀速运动1_3_01.fla (2006-09-30 04:20:11 PM, Size: 15.5 kB, Downloads: 0)
或者: var mx = 5; my_mc._x = 524;//初始my_mc的x坐标。 this.onEnterFrame = function() { my_mc._x -= mx; };//(见实例匀速运动1_3_02)
匀速运动1_3_02.swf (2006-09-30 04:20:11 PM, Size: 2.34 kB, Downloads: 0)
匀速运动1_3_02.fla (2006-09-30 04:20:11 PM, Size: 18.5 kB, Downloads: 0)
3、垂直方向上的向上匀速运动 垂直方向上的向下匀速运动更改为向上的匀速运动时,方法同“3、水平方向上的向左匀速运动。” 如: var my = 5; my_mc._y = 370; this.onEnterFrame = function() { my_mc._y -= my; };//(见实例匀速运动1_4_01)
匀速运动1_4_01.swf (2006-09-30 04:20:11 PM, Size: 2.12 kB, Downloads: 0)
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4、斜方向上的匀速运动 如: var mx = 5, my = 3; my_mc._x = 0; my_mc._y = 370; this.onEnterFrame = function() { my_mc._x += mx; my_mc._y -= my; };//(见实例匀速运动1_5_01)
匀速运动1_5_01.swf (2006-09-30 04:20:11 PM, Size: 2.05 kB, Downloads: 0)
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精确起终点代码版: var k = 200; //速率 var startx = my_mc._x=0, starty = my_mc._y=400; //起点坐标 var endx = 550, endy = 0; //终点坐标 onEnterFrame = function () { my_mc._x += (endx-startx)/k; my_mc._y += (endy-starty)/k; };//(见实例匀速运动1_5_02)
匀速运动1_5_02.swf (2006-09-30 04:20:11 PM, Size: 2.2 kB, Downloads: 0)
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5、在一定范围内的来回匀速运动 ⑴水平来回: var startx = my_mc._x=50; //startx起点位置 var endx = 450; //endx结束位置 var dis = 100; //dis速率 var disx = (endx-startx)/dis; var disy = (endy-starty)/dis; var k0 = k=1; //k方向系数 onEnterFrame = function () { if (my_mc._x>=endx) { k = -k; } if (my_mc._x<=startx) { k = k0; } my_mc._x += disx*k; my_mc._y += disy*k; };//(见实例匀速运动1_6_01)注:垂直来回方法相似
匀速运动1_6_01.swf (2006-09-30 04:21:51 PM, Size: 2.44 kB, Downloads: 0)
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⑵斜向来回: var k0 = k=1; var dis = 200; //dis速率 var startx = my_mc._x=50, starty = my_mc._y=300; //起点坐标 var endx = 450, endy = 50; //终点坐标 var disx = (endx-startx)/dis; var disy = (endy-starty)/dis; onEnterFrame = function () { if (my_mc._x<=startx) { k = k0; } if (my_mc._x>=endx) { k = -k; } my_mc._x += disx*k; my_mc._y += disy*k; };//(见实例匀速运动1_6_02)
匀速运动1_6_02.swf (2006-09-30 04:21:51 PM, Size: 2.4 kB, Downloads: 0)
匀速运动1_6_02.fla (2006-09-30 04:21:51 PM, Size: 15.5 kB, Downloads: 0)
二、变速运动 1、水平方向上的变速运动 ⑴减速运动 方法一: 主场景第1帧: var endPosition = 500; var k = 12; my_mc._x = 50; my_mc._y = 200; 主场景第2帧:my_mc._x += (endPosition-my_mc._x)/k; 主场景第3帧: gotoAndPlay(2); if (my_mc._x>=(endPosition-0.6)) { my_mc._x = endPosition; stop(); } //(见实例减速运动2_1_1_01)
减速运动2_1_1_01.swf (2006-09-30 04:39:46 PM, Size: 2.29 kB, Downloads: 0)
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方法二: var endPosition = 475; var k = 12; my_mc._x = 50; my_mc._y = 200; onEnterFrame = function () { my_mc._x += (endPosition-my_mc._x)/k; if (my_mc._x>(endPosition-1)) { my_mc._x = endPosition; delete onEnterFrame; } };//(见实例减速运动2_1_1_02)
减速运动2_1_1_02.swf (2006-09-30 04:39:46 PM, Size: 2.27 kB, Downloads: 0)
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如果要实现从右向左运动时,只需要稍改上述的实例减速运动2_1_1_02 var endPosition = 50; var k = 12; my_mc._x = 550; my_mc._y = 200; onEnterFrame = function () { trace(my_mc._x); my_mc._x += (endPosition-my_mc._x)/k; if (my_mc._x<=endPosition) { my_mc._x = endPosition; delete onEnterFrame; } };(见实例减速运动2_1_1_03)
减速运动2_1_1_03.swf (2006-09-30 04:39:46 PM, Size: 2.38 kB, Downloads: 0)
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特别说明:上述的减速运动代码可广泛运用于实际中,它不仅可用于向上、下、左、右、斜向各个方向上的运动,产生缓冲效果。也可以运用于透明度和缩放等方面。如下面的两个例子。 另一个减速缓冲效果: var endPosition = 500; var k = 0.7; var c = 0.2; my_mc._x = 10; my_mc._y = 200; onEnterFrame = function () { temp = temp*k+(endPosition-my_mc._x)*c;//此公式常用 my_mc._x += Math.round(temp); if (Math.round(temp) == 0) { my_mc._x = endPosition; delete onEnterFrame; } }; (见实例减速运动2_1_1_04)
减速运动2_1_1_04.swf (2006-09-30 04:39:46 PM, Size: 2.37 kB, Downloads: 0)
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透明度上的运用: var endAlpha = 10; var k = 5; my_mc._alpha = 100; onEnterFrame = function () { my_mc._alpha += (endAlpha-my_mc._alpha)/k; if (my_mc._alpha<=endAlpha) { my_mc._alpha = endAlpha; delete onEnterFrame; } };(见实例透明度上的缓冲运用2_1_1_05)
透明度上的缓冲运用2_1_1_05.swf (2006-09-30 04:43:25 PM, Size: 3.09 kB, Downloads: 0)
透明度上的缓冲运用2_1_1_05.fla (2006-09-30 04:43:25 PM, Size: 10.5 kB, Downloads: 0)
缩放上的运用: var endscale = 600; var k = 6; my_mc._xscale = my_mc._yscale=1; onEnterFrame = function () { trace(my_mc._yscale); my_mc._xscale = my_mc._yscale += (endscale-my_mc._yscale)/k; if (my_mc._yscale>=(endscale-0.1)) { my_mc._yscale = endscale; delete onEnterFrame; } };(见实例缩放上的缓冲运用2_1_1_06)
缩放上的缓冲运用2_1_1_06.swf (2006-09-30 04:43:25 PM, Size: 3.04 kB, Downloads: 0)
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